Warlordocracy Demo v22
Lots of fixes, big and little. Fixed a big problem with putting items on tabletops, also added a lot more books to read about lore. Improved abilities like Naturalism, which now allows you to bandage and cook meat at campfires or cauldrons (fuck I just realized I spelled it "couldrons" in the game, butt fuck it). There was also a big problem where only the first 20 status effects were dealt with in the game (there are now 22 and there can be 50 total).
Complete list of fixes:
-Added "if_reputation" script command.
-Added class descriptions in character creation, as well as starting items from Gorbo.
-Fixed problem with status effect indeces above 20 (now 50 status effects max).
-Fixed bug where selection box would appear after dialogue window closes.
-Fixed bug where red targeting indicators persisted after hitting ESC.
-Fixed the cook meat aspect of the Naturalism ability.
-Fixed minor problems with a lot of abilities.
-Tweaked pathfinding a bit (still shitty).
-Updated maps a bit and added more books.
P.S.: There will be a new Brigand update in a week or so.
Files
Get Warlordocracy: Demo
Warlordocracy: Demo
Demo for an upcoming fantasy RPG/RTS
Status | In development |
Author | Brian Lancaster |
Genre | Role Playing |
Tags | 2D, Fantasy, Pixel Art, Real time strategy, Singleplayer, Steampunk, Strategy RPG, Tactical RPG, Team-Based, Tilemap |
More posts
- Warlordocracy Demo v47Jul 13, 2022
- Warlordocracy Demo v46Jul 09, 2022
- Warlordocracy Demo v45Jun 29, 2022
- Warlordocracy Demo v44Jun 23, 2022
- Warlordocracy Demo v43Jun 21, 2022
- Warlordocracy Demo v42Jun 17, 2022
- Warlordocracy Demo v41Jun 13, 2022
- Warlordocracy Demo v40BJun 10, 2022
- Warlordocracy Demo v40Jun 02, 2022
- Warlordocracy Demo v39May 25, 2022
Comments
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>Tweaked pathfinding a bit (still shitty).
Not only do I thank you but I sympathise with you
May the pathfinding gods be with you
Maybe I just need to set waypoints that lead back to myself, and reflect upon... my... fuck pathfinding.
Fuck pathfinding indeed.