Version 9.7
Mostly upgraded max save/story lists from 10 to 20 in the main menu (2 pages to 4 pages). Also fixed some dialogue in Panama and made opening the bridge door on the Polyphonic immediately stop all combat, just to give the player more of a chance. Oh, and there was one door on the Panama farms that should have been sealed but wasn't.
Complete list of changes:
SOURCE CODE:
-Doubled max amount of saves and stories in the main menu (from 10 to 20).
-"if_objCount" script boolean no longer counts party members (to make completing kill objectives more simple).
SCRIPTS:
-Fish Business objective is now erased if Slender dies.
-Opening the Bridge Door on the Polyphonic now stops all combat, giving the player a chance to make a first move.
-(PANAMA) Updated Samuel's dialogue in Chapter 2 (objectives cancelled).
STORY FILES: (requires starting a new game)
-(PANAMA) Fixed problem in Panama Farms and changed "Metal Door" to "Sealed Metal Door" (now requires hacking or explosives).
Files
Get Brigand: Oaxaca
Brigand: Oaxaca
Challenging FPS/RPG immersive sim set in post-apocalyptic Mexico
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Shooter, Survival |
Tags | Action RPG, Exploration, First-Person, FPS, Horror, Post-apocalyptic, Sci-fi, Singleplayer |
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Comments
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Thanks
Doubling the max amount of saves always helps
Also custom stories. It was getting full with all the DLC. Fuck, I wish there was more user-made DLC, though.
When I'll have the time, I could look into making some kind of user-made expansion thingy.
Could be fun + already have some knowledge with the editor.
If you make something good enough to sell as a DLC, the Steam profits go to you.
Sounds reasonable