Version 16.3


New minigun called the Meatiator, which modders can spawn with the command "make=minigun". It's also been placed in the PANAMA DLC, but it's broken and empty, ammo hidden separately.

Added a couple new commands to animate player's equipment and set a wind-up property for weapons. The Meatiator takes about 1 second to wind up. Also fixed a couple rare bugs and fixed the Gun Smith ability, which was somehow completely broken.

Thanks to Castle_G for rigging the minigun model.



Complete list of changes:


SOURCE:

-Allowed player's equipment item to be animated with "playObject" and "loopObject" commands.

-New script command: "windUp" (sets obtainable object wind-up time before use).

-New script command: "setObjectFrame" (sets current animation frame of object).

-Possibly fixed rare bug that turned objects passable (resetting thrown flag).

-Fixed new player weapons remaining transparent on leaving World Editor.

-Corrected Accuracy and Scatter variables in F1 World Editor menus.

-Added object wind-up property to F1 World Editor menu.


SCRIPTS:

-Fixed Gun Smith ability (was completely fucking broken, now also works on minigun).

-Repeated the end-game Steam achievement commands in scripts to make sure Steam plugin registers them.


RESOURCES:

-New animated weapon: minigun ("The Meatiator").

-New ammo: ammoUranium (minigun ammo).

-Updated both manuals.


STORY FILES: (requires starting a new game)

-(PANAMA) Added broken/empty minigun to PANAMA story, and hid uranium ammo in separate location.

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