Version 16.0


Fixed the broken Chinese dice minigame by removing the option to cancel Wild #1s and improving AI decision-making. You can still cancel wilds if you call #1 dice on your first turn, and the game will inform you of this. I just refreshed myself on the rules. Apparently it's called Liar's Dice, not Chinese dice. Everybody in China knows how to play it, though. Should I change the minigame name in the next patch?

Possibly also fixed ultra widescreen colored damage flashes (2560x1440). I don't have the hardware to test it, so please tell me if the red damage flashes cover the entire screen.

Also, the character info screen now allows you to examine items, change party orders, and view the overall level of every character, not just the main player. The main player's level is also affected by money and skill points (but not other characters). This new level feature is only for modders who want to allow players to import their characters from other stories and check if they are overpowered, like lots of NWN1 mods.



Working on a couple more things and there should be another patch later this week. Remember to leave a review if you haven't already. I will stop begging for them when I hit 500. Good night people, and remember, everything is computer.


Complete list of changes:

SOURCE:

-Fixed Chinese Dice AI, Wild #1s can now only be cancelled by picking #1 dice.

-Character info screen now includes option to examine inventory and change party orders.

-Character info screen now displays overall level for all characters, not just main player.

-Possibly fixed colored player damage flashes on 2560x1440 not stretching over entire screen (please test).

-Fixed graphical bug where snow would glitch out every 4 seconds (when weather is set in map script).

-Fixed rare crash when player possessed a rat with Eyes of the Beast and rat died of poison.

-New script boolean: "if_charLvl" to test for current object's overall level score.

-Removed option to turn off auto exam if manually examining object.

-Larger font sizes now have a larger target info window.

-Crosshair arrows are now larger on higher resolutions.


RESOURCES:

-New larger target info window for larger font sizes (top of screen).

-Included snow scripts and textures in the DEFAULT assets folder for modders.

-Updated both manuals.

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