Warlordocracy Early v21.1


Added some really primitive fog of war in the form of black squares that hide certain parts of dungeon maps, hopefully making exploration more exciting. Also fixed a few bugs. Keep getting sidetracked adding features, but hopefully I'll have the new Patron story finished by Monday.


Complete list of changes:

-Added unexplored blackness objects to dungeons in all chapters.

-New command: "phaseAllName" to phase in/out all objects of given name.

-New parameter option for "objDrawPri" ("top") to draw object over everything else.

-New parameter option for "objEditMode" command to make object invisible in editor mode.

-New objects: unexplored (black rectangles that disappear when entered, like fog of war).

-Fixed bug with running collision script on passable objects with large dimensions.

-Altered draw depth numbers a bit to accommodate for "top" draw priority objects.

-Crafting boom bombs and cannon balls now requires 3 bottles of boomdust each.

-Party collision checks now happen every time new game or map is loaded.

-Improved AI kicking player out of forbidden maps in Ch.2, fixed glitch.

-Possibly improved framerate slightly by streamlining tooltip function.

-Fixed Sira Beroni's faction in Ch.2.

Files

Warlordocracy Early v21.0.rar 396 MB
10 days ago

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