Warlordocracy Early v21.1
Added some really primitive fog of war in the form of black squares that hide certain parts of dungeon maps, hopefully making exploration more exciting. Also fixed a few bugs. Keep getting sidetracked adding features, but hopefully I'll have the new Patron story finished by Monday.
Complete list of changes:
-Added unexplored blackness objects to dungeons in all chapters.
-New command: "phaseAllName" to phase in/out all objects of given name.
-New parameter option for "objDrawPri" ("top") to draw object over everything else.
-New parameter option for "objEditMode" command to make object invisible in editor mode.
-New objects: unexplored (black rectangles that disappear when entered, like fog of war).
-Fixed bug with running collision script on passable objects with large dimensions.
-Altered draw depth numbers a bit to accommodate for "top" draw priority objects.
-Crafting boom bombs and cannon balls now requires 3 bottles of boomdust each.
-Party collision checks now happen every time new game or map is loaded.
-Improved AI kicking player out of forbidden maps in Ch.2, fixed glitch.
-Possibly improved framerate slightly by streamlining tooltip function.
-Fixed Sira Beroni's faction in Ch.2.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian J. Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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