Warlordocracy Early v23.0


You can now set mobile species to "hidden" to make invisible missile sources that cannot be targeted (arrows from windows or from off-screen, etc.). Also, finished 3 new powerful Cryomancy spells: Arctic Winds, Ice Lance, and Hailstorm. Added some more high-level gemcracks to Chapters 3 and 4 (the things you need to cast spells).

Fixed a bug where some object properties weren't getting reset when deleted. Plus a few more minor tweaks. Still on track to finish Chapter 5 by June 8th.


Complete list of changes:

-Setting species to "hidden" now makes mobile non-targetable.

-New hidden missile sources for unseen hidden archers from windows, battlements, etc.

-New script command for modders to disable manual saving (for custom save systems).

-New optional parameter for "if_objNearMob" Boolean to skip LOS check.

-New missile sprite for powerful Ice Lance spell (master Cryomancy).

-Finished Cryomancy spells: Arctic Winds, Ice Lance, Hail Storm.

-Fixed object deletion omitting a couple of variables.

-Catapults now have 200 max health (up from 100).

-Added more high-level gemcracks to Chapter 4.

-Lots of progress on Ch.5 maps and scripts.

-New end-game slides for use in Ch.5.

-Updated Builder's Manual.

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