Warlordocracy Early v20.3
Improved framerate a little bit by making a couple script commands more efficient (especially on tutorial map). Added commands to check for nearby weapons so disarmed opponents can grab one on the ground. Also added more words and topics for the persuasion minigame, made unconscious mobiles look better, and gave new options to Gorbo dialogue in Ch.4
Complete list of changes:
-New script Boolean: "if_objNearWpn" to check if weapon is nearby.
-Standard AI script (aiUseItems.wsl) now searches for nearby weapons if unarmed.
-New script command: "timeStop" to stop time from progressing until you leave map.
-Fixed framerate slowdown on tutorial map by replacing "time" command with "timeStop" command.
-Increased efficiency of "if_objMobResponsive" boolean, improving framerate with AI scripts.
-You can now convince Gorbo to leave Tevani Camp in Ch.4, sparing his life.
-Added more persuasion minigame topics and words.
-Unconscious mobiles now face down, face hidden.
-Healing corpses is now disabled.
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian J. Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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