Warlordocracy Early v19.4B


Been working on a primitive "grand strategy" mechanic in Ch.4, and decided to implement it into Ch.3 as well. Enemy forces will accumulate every day you fuck around, meaning there will be more baddies in the finale the longer you wait. You can view these numbers at the new War Table object, along with other options.



There are now two more auto-pause options, to keep the game paused after dialogue windows and after targeting. Also, fixed some bugs and added new high level chest objects, snallygaster nests, basilisk eyeballs, and a new fetch quest.



Tons of progress on Ch.4 dialogue and scripts. Will be ready by New Years.


Complete list of changes:

-Two new auto-pause options in Settings menu.

-Placed two War Tables in Berindal's Estate in Ch.3.

-Fixed bug with displaying variables in dialogue windows.

-Implemented Gathering Izari Forces in Ch.3, increasing finale difficulty over time.

-New usable objects: complex chest, masterwork chest, legendary chest (requires 16 Cunning).

-New item: basilisk eye (used to upgrade pet cat at Jawala's Tower).

-New nature object: snallygaster nest.

-New Gorbo fetch quest in Ch.2.

-Rearranged journal buttons.

-Lots of Ch.4 progress.

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