Warlordocracy Early v19.4B
Been working on a primitive "grand strategy" mechanic in Ch.4, and decided to implement it into Ch.3 as well. Enemy forces will accumulate every day you fuck around, meaning there will be more baddies in the finale the longer you wait. You can view these numbers at the new War Table object, along with other options.
There are now two more auto-pause options, to keep the game paused after dialogue windows and after targeting. Also, fixed some bugs and added new high level chest objects, snallygaster nests, basilisk eyeballs, and a new fetch quest.
Tons of progress on Ch.4 dialogue and scripts. Will be ready by New Years.
Complete list of changes:
-Two new auto-pause options in Settings menu.
-Placed two War Tables in Berindal's Estate in Ch.3.
-Fixed bug with displaying variables in dialogue windows.
-Implemented Gathering Izari Forces in Ch.3, increasing finale difficulty over time.
-New usable objects: complex chest, masterwork chest, legendary chest (requires 16 Cunning).
-New item: basilisk eye (used to upgrade pet cat at Jawala's Tower).
-New nature object: snallygaster nest.
-New Gorbo fetch quest in Ch.2.
-Rearranged journal buttons.
-Lots of Ch.4 progress.
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
More posts
- Warlordocracy Early v19.56 days ago
- Warlordocracy Early v19.314 days ago
- Warlordocracy Early v19.216 days ago
- Warlordocracy Early v19.119 days ago
- Warlordocracy Early v19.029 days ago
- Warlordocracy Early v18.941 days ago
- Warlordocracy Early v18.846 days ago
- Warlordocracy Early v18.747 days ago
- Warlordocracy Early v18.652 days ago
Leave a comment
Log in with itch.io to leave a comment.