Warlordocracy Early v19.2
Mostly implemented new magic staves (see video): Pyromancer Staff, Cryomancer Staff, Biomancer Staff, and Neuromancer Staff, each held by high clerics of Izar. The War Table script is now finished, where you can view enemy forces, purchase henchmen contracts, and more. Also, you can now extinguish basic torches just by interacting (no bucket of water required).
Also fixed a couple bugs thanks to zf13448 on Steam.
Complete list of changes:
-New weapons and animations: staffCryo, staffPyro, staffWild, staffDream.
-Setting "objItmAmmoReq" to negative now only shows missile, no ammo check.
-New script command "objInvDelete" to delete all items in current object's inventory.
-Script commands "objLoadMax" and "objGive" can now be used for non-mobile objects (for the war table).
-Fixed bug where you could select inventory objects on tile 0,0 in the world editor.
-Fixed bug where non-mobile objects would retaliate in messages when attacked.
-Fixed bug where equipment sprite wouldn't disappear when weapon breaks.
-Torches now have use scripts that let you extinguish them.
-Absorb Water spell can now extinguish torches.
-Normal staves now have a range of 1 (not 2).
-Finished War Table use script.
-Lots of Ch.4 progress.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian J. Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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