Warlordocracy Early v18.7


Mostly improved concealment and spotting mechanics, and added some new hidden objects that the player can spot and search such as bird nests and hidden stashes. Also made the Woodcraft ability more useful by giving a 10% chance to deal extra damage with bows if you have it.

Added a new script boolean to test what tile the object is standing on (first 4 letters only, ex. "sand" or "dirt"). Trogs now burrow under the same when outside in the daytime. Finally, fixed a few bugs and added some more assets.

Here's a random Ch.4 screenie.



Complete list of changes:

-Doubled speed of bow and spear animations (not actual combat speed).

-Woodcraft ability now gives 10% chance to deal extra damage while wielding bows.

-Player is no longer allowed to target concealed objects that haven't been spotted (also fixed tooltips).

-Must now be within 2 paces and facing to spot concealed objects that are not mobiles (still 5 paces for mobiles).

-New objects for Scouring ability: nest, stumpStash, shelfStash, dungeonStash (placed in all chapters).

-New script Boolean: "if_objOnTile" (check for first 4 characters of tile image name, ex. "sand").

-Changed "Pocket Sand" action to "Kick Dirt" in Dirty Tricks ability, must now be on dirt or sand.

-Burrowing ability now requires you to be on sand or snow tiles (not shallows).

-Trogs will now burrow during the day while outside and standing on sand.

-New horse sound effects (thanks to Sonic Kitchen).

-New desert objects for Ch.4: pillarDesert.

-Fixed Tycho Luzi's stash in Ch.1.

-Updated both manuals.

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