Warlordocracy Early v17.5


Implemented tall grass that snakes can hide in for Ch.4. Also fixed a major bug with AI pathfinding around water tiles along with a bunch of other little bugs. Added the option to pass time in the ESC menu, and made TONS of progress on Ch.4 maps.

Here's a video of the Sea of Snakes:


Complete list of changes:

-Fixed pathfinding AI around water tiles (major improvement).

-Changed ESC menu to include "Pass Time" option (also changed "Wait" tooltip to "Pass Time").

-Script command "mapSlow" can now be set to 2 to obscure sprite but not slow movement (tall grass and wheat).

-New script Boolean: "if_objInGrass" to test if object is on a grass tile (mapSlow=2).

-Snake AI scripts now conceal snakes when on tall grass tiles.

-Officer's Journal in Ch.3 now mentions the Venompiercer Bow.

-Fixed bug where step sounds would sometimes loop annoyingly.

-Fixed bug in world editor that returned "-1" on ESC.

-Fixed transition arrow sprite animation.

-New map tiles: grassTall, wheat.

-TONS of progress on Ch.4 maps.

Files

Warlordocracy Early v17.5.rar 353 MB
63 days ago

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