Warlordocracy Early v17.5
Implemented tall grass that snakes can hide in for Ch.4. Also fixed a major bug with AI pathfinding around water tiles along with a bunch of other little bugs. Added the option to pass time in the ESC menu, and made TONS of progress on Ch.4 maps.
Here's a video of the Sea of Snakes:
Complete list of changes:
-Fixed pathfinding AI around water tiles (major improvement).
-Changed ESC menu to include "Pass Time" option (also changed "Wait" tooltip to "Pass Time").
-Script command "mapSlow" can now be set to 2 to obscure sprite but not slow movement (tall grass and wheat).
-New script Boolean: "if_objInGrass" to test if object is on a grass tile (mapSlow=2).
-Snake AI scripts now conceal snakes when on tall grass tiles.
-Officer's Journal in Ch.3 now mentions the Venompiercer Bow.
-Fixed bug where step sounds would sometimes loop annoyingly.
-Fixed bug in world editor that returned "-1" on ESC.
-Fixed transition arrow sprite animation.
-New map tiles: grassTall, wheat.
-TONS of progress on Ch.4 maps.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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