Warlordocracy Early v14.7
Finished all main scripts in Ch.3, and I'll release it tonight after a few more hours of playtesting. I still haven't written any party banter or romance, but that will be patched in by Monday, along with a couple more side quests and probably a hundred bug fixes.
Lots of changes in the first two chapters. Since henchmen contracts play a major role starting in Ch.3, the required respect has been decreased by 20%. Bottom tier henchmen now only require 20% respect from their faction to summon.
Also, bomber boars have been added into Chapter 1, added a few script commands, and improved some scripts. Chapter 3 should be up in about 6 hours.
Complete list of changes:
-Fishing now disabled while swimming.
-Decreased required respect for all henchmen contracts by 20%.
-New script command: "deleteAllCorpse" to delete all mobile corpses on the map.
-New script command: "majorBattle" to start a major battle (no waiting or travel).
-New script boolean: "if_majorBattle" to test if major battle is currently happening.
-New script parameter for "if_objPos" booleans: set to "max" to test against map size.
-Bird AI now checks if they are at the edge of map and makes them move away from edge.
-Mobiles now cancel destination when inflicted with immobile condition (clamp traps).
-Placed a couple bomber boars in Whispering Way (in Ch.1).
-New object: ancient relays (defend in Chapter 3 finale).
-Decreased value of meadow berries from 3 to 2.
-Updated manuals.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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