Warlordocracy Early v13.8
Badger has successfully played through the first two chapters, reporting a litany of bugs which are now fixed. I also added a new quest for Asemius to bring him erotic to burn in a public bonfire. Finally, palms and pines now have shadows like other trees.
I intend to play through again after I finish Ch.3 and balance a ton of shit.
Complete list of changes:
-Added shadows to pine and palm tree sprites.
-New Ch.2 quest from Asemius to bring him erotica as proof of social degeneracy.
-New objects: walls\stepsMask (to hide selection circles on stairs south of walls).
-New script boolean: "if_daysPassed" to check how many days have passed since story began.
-Fixed bug with "objGive" command where old object wasn't being saved for "pickLast" command (fixing stew script).
-Fixed script bug where Izari mercs wouldn't spawn after Pellio yells at you outside Drunken Compass in Ch.2.
-Fixed a shit ton more typos, plus one objective not being erased (thanks to Badger).
-Fixed a couple script bugs with Hellani in Ch.2 (training and party dialogue).
-Fixed script bug with repeating quest from Tyracho in Ch.2.
-Fixed blocked transition arrow in East Tunnels map in Ch.2.
-Fixed journal audio settings taking immediate effect.
-Fixed crash in main menu if there are over 30 saves.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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