Warlordocracy Early v13.2


Got innate abilities working for certain races. Krugen have Frenzy, Trogs have Burrowing, and Siliki have Shock and Diving (swimming underwater).

Got new status effects like Resist Acid, as well as a completely reworked Alchemy script for brewing potions (you can now brew 12 kinds of potions, in addition to poisons, bombs, and basic liquids). Potions of Resist Acid are very useful for fighting slimes.

Also, mobiles with flying set to 2 cannot be attacked with melee weapons (for birds only). Wasps and bats can be attacked with melee (but have 50% evasion). Trogs can now move through sand quickly (and burrow), and ratfolk can now swim. Lots of other little fixes. New Ch.3 Alpha on Patreon on Monday night.

Soon I plan to add another Patron Story where you play as a trog and/or siliki, and use your diving/burrowing abilities to sneak past baddies.


Complete list of changes:

-New items: Potion of Resist Acid, Pearl (placed potion in factory in Ch.2).

-New potion recipes in Alchemy script, increased most potion effects (now 12 potions total).

-New status effects: Submerged, Burrowed, Frenzied, Resist Acid (now 30 status effects total).

-New innate abilities for some species: Krug Frenzy, Siliki Shock, Diving, Burrowing (now 50 abilities total).

-Crafting scripts now reset when you don't have the required ingredients, instead of exiting and wasting meta.

-If "objMobFlying" command is set to 2, mobile can't be attacked by melee (all birds set to 2, bats and wasps are 1).

-Bird AI script now always sets flee to 100% Health with "objMobFlee" command (always flee if attacked).

-Trogs now have "objMobAquatic" set to 5, meaning no penalty for rough terrain, but also no swimming.

-Ratfolk now have "objMobAquatic" set to 1, meaning they can swim.

-Message when load is too heavy now displays how many stones over.

-Heal and recharge messages no longer display at max HE/ME.

-Expanded Chapter 3 Alpha (for Patrons), updated manuals.

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Comments

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(+1)

We can change our main race?

The main player must be human for the main story, but you can recruit other species into your party.


Siliki walk slow on land, though, so you won't be recruiting siliki in the main story. They swim fast, so I'll have a DLC that is mostly water where you play a siliki.