Warlordocracy Early v13.1
Got tired of NPCs standing around all day doing nothing, so I added some worker characters that chop trees, mine ore, farm with shovels, etc. Also added spring items for crafting clamp traps, and made clamp traps way more powerful.
Also, you can no longer craft during combat, but workers attacking trees or rats fleeing from cats no longer registers as combat.
Complete list of changes:
-New reputation in Ch.1: "Spared Numbers" (tell Numbers to escape before chapter finale).
-New mobile object: worker (attacks resource objects with axes, picks, etc., placed some in Ch.1+2).
-New mechanical component: spring (now required to craft clamp traps, can be crafted, placed a couple in Ch.2).
-Mobiles that are fleeing or attacking non-mobile objects no longer count as combatants when checking for combat.
-Fixed bug where deselecting party by L-clicking nothing wouldn't close inventory/character window.
-Fixed range check in AI scripts when using Aimed Shot and Disarm abilities (aiUseItems.wsl).
-Made clamp traps stronger because they're harder to craft (more damage, immobile status).
-Fixed shovel attack animation type in object script and story files.
-Crafting abilities can no longer be used during combat.
-Improved dialogue in Ch.3 Demo (and Alpha).
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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