Warlordocracy Early v12.5
Swimming now drains Meta/Health based on Physique and carry load (if you're not an aquatic species). You can now choose one companion if you make a new character for Ch.3 Demo/Alpha (most people will just import their party naturally from Ch.2). Other minor bug fixes and improvements.
Also, there's 3 news tracks for Chapter 3 thanks to Sonic Kitchen. More to come:
https://soundcloud.com/sonic_kitchen/berindals-refuge
https://soundcloud.com/sonic_kitchen/cave-of-critters
https://soundcloud.com/sonic_kitchen/a-feeling-of-dread
Complete list of changes:
-New script boolean: "if_objLoadPer" to test percent inventory load (based on max).
-Party members swimming now lose Meta/Health at different rates based on load and Physique.
-You can now choose a companion (from six choices) if you create a new character for Chapter 3.
-Added encyclopedia sprites for party members and lots of main characters (changed Minax's sprite).
-Improved speed of map color commands ("mapRed", etc.), so map sprites are reshaded only once, after script is finished.
-Removed birds and a couple civilians from crowded market maps (keeping mobiles below 40 per map now).
-New tracks from Sonic Kitchen: refuge.ogg, cave2.ogg, stealth.ogg (used in Ch.3 Alpha).
-Swapped titles and screens for Chapters 4 and 5 (desert will now come before snow).
-Improved some dialogue in Ch.2 (Leo) and Ch.3 Demo (party members), new rep.
-Fixed "loadParty" command so that main player is now automatically set.
-New map tiles: "grassDark" (for jungle maps).
-Mouse cursor now hidden on Deck.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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