Warlordocracy Early v11.6
FACK! A patch or two ago I disabled party member checks for convenience and forgot to re-enable them (banter, hunger, dialogue, etc.). Also fixed a huge bug where importing a party would sometimes screw with other objects on map.
Party members now get pissed off when they get too tired or hungry, and their relationship variable declines in a dialogue script. Also threw in a few more respawns and ambushes into Chapter 2 because it needed some more action in the first half. Finally, added some sick farm animals that you can treat with Naturalism for karma in both chapters, and made it so you can distill spirits from 3 bottles of wine using a potstill.
Complete list of changes:
-Fixed HUGE bug where importing party sometimes deleted other objects.
-Fixed HUGE bug from last patch where party checks/dialogue were disabled.
-Increased total damage of large explosions (boom bombs) from 80 to 100.
-Added sick animals to Ch.1+2 that you can treat with Naturalism for 1 karma.
-Finished Oakia and Minax party scripts (friend+companion reputations, etc.).
-Party member scripts now have starvation/fatigue dialogue that decreases relationship variables (starting in Ch.2).
-Brewing liquids with Naturalism or Alchemy ability now lets you distill spirits from 3 bottles of wine with potstill.
-New item: potstill (required for distillation, placed 3 in Ch.2).
-Added a few ambushes/respawns to Ch.2, improved some dialogue.
-Improved waypoint pathfinding in doorways.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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