Warlordocracy Early v11.2


Animals now eat nearby food (both carnivores and herbivores). Replaced ratfolk faction with Izar Empire because it's much more influential (sorry, ratfolk). Rest assured there will still be a recruit-able ratfolk party member. Added some new units for future chapters, including City Champion, Izari Officer, and Horned Trog.

Also improved lots of Chapter 2 dialogue: Ireyna sells leather armor, you can flirt with Stormeye, you can use social abilities on Troimus and Iole, more.

Also, redesigned the Chapter 3 world map of Moonshade Isle a little. Gonna start working on the alpha soon.

New Chapter 3 world map:

Kitty eating some meat:


Complete list of changes:

-Now only mobiles of "human" species are diseased by eating raw meat.

-Using "objMobTarget" commands on items now has mobile go and pick up the item.

-Animals now eat food in AI scripts, both carnivores and herbivores, set max load to 0.

-Mobile AI now stops on collision if not in party and main destination is blocked.

-Izari Empire is now a faction, and Izari units have their own folder (replaced ratfolk faction).

-Updated map of Moonshade in Atlas and in-game map (updated names, moved Humming Vault north of swamp).

-Fixed bug where mobile targets wouldn't get reset when changing maps in world editor.

-New Noble unit (for later): City Champion (high Vitality and Physique, heavy armor).

-New Izari unit (for later): Izari Officer (high Vitality and Physique, Leadership).

-New Trog unit (for later): Horned Trog (high Vitality and Physique, Whirlwind).

-Updated trog sprites (including scouts, mechs, females, added horned trogs).

-Improved lots of Ch.2 dialogue (Stormeye, Troimus, Clovia, Iole).

-Ireyna now sells leather armor in Western Market (Ch.2).

-Added inventory to merchant in Western Docks (Ch.2).

-Fog and haze weather effects now move again.

-Added some encyclopedia locations.

Files

Warlordocracy Early v11.2.rar 260 MB
Dec 19, 2023

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