Warlordocracy Early v10.4
Holy assfuck, there was a bug since version 9.1 that made it impossible to get items from a chest after opening it (started when I let player target puddles of petrol to light on fire with flint and steel). Also a rare bug that made the game unplayable by cancelling party destinations constantly. A couple other minor bug fixes.
Besides that, I got thunder and lightning working during rainstorms, and fangworms can now burrow in the sand when not attacking (not in first two chapters). Also, worked a bit more on the Builder's Manual.
Thunder and Lightning Vid:
Complete list of changes:
-Fixed MAJOR bug where party member destinations would reset constantly on game load.
-Fixed MAJOR bug where items couldn't be obtained from chests (starting in patch 9.1).
-Fixed bug where bottles of milk, water, etc. were set to target type of "other".
-Fixed bug where "if_objMEPer" boolean wasn't working in scripts (tests meta percentage).
-New script commands: "camFlash", "camFlashRed", "camFlashGreen", and "camFlashBlue" (flash screen for lightning, etc.).
-Moved all scripts for Patreon Stories and bonus maps to a single "bonus" folder.
-Fangworms can now burrow in the sand to be immune to damage (not in Ch.1 or 2).
-Changed useItems AI script to use healing items if below 50% health.
-Added a 2nd wave of baddies to the first Patreon Story.
-New mobile sprite: burrowed.png (for burrowed baddies).
-Added lightning to scripts during rainstorms.
-Significantly updated Builder's Manual.
Files
Get Warlordocracy: Early Access
Warlordocracy: Early Access
Chapter 1 Early Access and Editor for Warlordocracy
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Strategy, Survival |
Tags | 2D, Exploration, Fantasy, Pixel Art, Real time strategy, Retro, Strategy RPG, Tactical RPG |
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