Warlordocracy Early v10.3


Fixed weather effects, and added a new mapOverlay command for lightbeams, etc. Map overlays replace the weather overlays and make the map considered "indoors", unaffected by day/night and weather. Included effects for poison rain, to be used in the upcoming Patreon story, Horror at Fortune Isle. Lots of other little fixes.



Complete list of changes:

-Finally fixed weather effects when scrolling/zooming.

-New script command: "msgNew" (writes only if not a repeat in last 8 messages).

-New script command: "mapOverlay" (displays alternative overlay from weather folder).

-When "mapOverlay" is set, map is considered indoors, night cycle and weather disabled (removed "mapNoNight" command).

-New weather effects: light beams, light beams 2, fairy lights, dust, poison rain, poison drizzle (put in map scripts).

-New wall objects for upcoming Ch.3: wallJungle (also new canopy map tile).

-Temp weapon now appears in player hand in char creation based on class.

-Added poison rain into party checks script (not Ch.1 or Ch.2).

-Increased skills of some main characters (Favius, Salvio).

-New animal sounds for turkeys, sheep, and cows.

-Updated Builder's Manual.

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Just fixed a HUGE bug where party member destinations would get scrambled constantly after loading a game, making it unplayable.