Warlordocracy Early v4.4


Worked on the desert biome for the "mapRandom" script command, finished some new monster scripts, including immobile mantrap plants, fangworms that can only move through sand, and pyropedes that ignite fires. The new baddies can spawned with the world editor or in the desert biome of random maps.

Complete list of updates:

-Fixed crocodile and wasp attack animations.
-Fixed bug from previous patch with drawing party destination X's.
-Divided the species "animal" into "mammal", "reptile", and "bird".
-Finished baddie scripts: fangworm (sand only), mantrap (immobile), pyropede (not in Ch.1).
-New property and script command: "objMobNoInv" to prevent animals, etc. from having inventories.
-Added new commands: "mapSand", "mapSand5x5", "mapSandAll" to make sand tiles.
-Mobiles with "objMobAquatic" set to 2 are only able to travel on sand tiles.
-Increased all ranged attack accuracy by +5% (to make bows more useful).
-Included desert biome in "mapRandom" script command (unfinished).
-Changed mobile animation speed based on movement speed.

Files

Warlordocracy v11.4.rar 193 MB
Apr 29, 2023
Warlordocracy Early v4.3C.rar 193 MB
Apr 23, 2023
Warlordocracy Early v4.2B.rar 193 MB
Apr 21, 2023

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