Version 13.0
New command to make water level transparent (temp variable that resets when you leave the map, so it should be set in map script). New "Loavision" status effect that lets you see baddies through walls (for mods, not used in main stories), and setting flying to 2 disables up/down camera bob.
Also fixed a bug where you could shove your team through the alloy door to skip the Chapter 2 transition, and finally updated the Demo story file, so you should be able to copy your demo save to the full game, now (not sure).
Gonna do another update in early January that adds snow effects and a new map to BATTLES DLC.
Complete list of changes:
SOURCE CODE:
-New command: "waterGhost" to make water level transparent.
-Setting effect infravision to 2 lets player see through walls (for modders, not used in main stories).
-Setting object flying to 2 disables up/down camera bobbing.
SCRIPTS:
-Added new status effect: Loavision (allows you to see baddies through walls, not used in main stories).
-Teammates no longer open alloy doors on collision (prevents skipping Ch.2 screen by shoving team through door).
RESOURCES:
-Changed bean can label to Spanish ("frijoles magicos").
-Added special title screens to the 3 DLCs.
-Updated Builder's Manual.
STORY FILES: (requires starting a new game)
-(DEMO) Updated Demo story file (you can now safely copy demo characters to the full game, I think).
Get Brigand: Oaxaca
Brigand: Oaxaca
Challenging FPS/RPG immersive sim set in post-apocalyptic Mexico
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Shooter, Survival |
Tags | Action RPG, Exploration, First-Person, FPS, Horror, Post-apocalyptic, Sci-fi, Singleplayer |
More posts
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