Version 8.6
Thanks to Quadrajet for the chupacabras in NIGHTMARE. I don't know why I made a game set in post-apocalyptic Mexico and didn't have chupacabras. Also listed a bunch of script bugs I already fixed. Complete list of fixes below.
[spoiler]
SCRIPTS:
-Fixed bug with the Family Reunion objective.
-Run Like Hell now increases Agility by 20 when you have 35 base Agility (instead of 40 base).
-(PANAMA) Removed Methane for Cooper objective when he joins the team.
-(PANAMA) Fixed bug where Cooper wouldn't leave team in tunnels if you are currently controlling him.
-(PANAMA) Added burned skulls to indicate where the fire loa spawn.
-(PANAMA) Made map script in Deep Canal safe to edit in Chapter 0.
RESOURCES:
-Fixed name for the Loa face BMP (used to be called "restless").
-Added a face image for chupacabras.
-(NIGHTMARE) Reverted back to old hound textures.
STORY FILES: (requires starting a new game)
-(PANAMA) Added burned skulls to indicate where the fire loa spawn.
-(NIGHTMARE) Added a few more baddies and increase final boss Vitality from 80 to 99.
Files
Get Brigand: Oaxaca
Brigand: Oaxaca
Challenging FPS/RPG immersive sim set in post-apocalyptic Mexico
Status | Released |
Author | Brian Lancaster |
Genre | Role Playing, Shooter, Survival |
Tags | Action RPG, Exploration, First-Person, FPS, Horror, Post-apocalyptic, Sci-fi, Singleplayer |
More posts
- Version 14.95 hours ago
- Version 14.89 days ago
- Version 14.79 days ago
- Version 14.634 days ago
- Version 14.5E38 days ago
- Version 14.5B46 days ago
- Assassination Map Winner50 days ago
- Version 14.555 days ago
- Version 14.458 days ago
- Version 14.3B70 days ago
Comments
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what's the difference between 8.6 and 8.6B?