Anyone Wanna Work on This?


I would keep working on this source code, but it's Visual BASIC, which means it only works for Windows, and I have no idea how to disable the God damn Windows ding sound every time you press enter after typing in a command. If somebody can figure out how to disable that God damn ding sound every time the player presses enter, I might keep working on this as an open source project for fun. The source code is all there.

Also, I know the ice chest won't open right now. For some reason that stopped working, but I can fix it easily if somebody figures out how to disable the ding sound in Visual BASIC.

EDIT: I want the ding disabled so eventually I can eventually add music and sound.  With that Windows ding every time the player inputs a command that's not gonna work.

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Comments

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(+1)

I could try to remake it in C++ lol
Hell, I already did a small, shitty prototype of a text-based Brigand game cause I was bored during many classes. I also found a way to add sound to it too, but the shit is only in a basic cmd window, so it's not the best.

(+1)

Text adventure = command window where it parses sentences into verb + preposition + indirect object + direct object. So that's what text adventures should be. Multiple choice text adventures are way too simple to be fun.

(+1)

I can't play any text-based game unless there is an AI sentence-parser function. That's what makes it fun.

I could try looking into that someday tbh
Cause I find it pretty cool

(+1)

Oh dude, it's fun as hell. Once you get the sentence parser working, you can like, make AI bots that respond to you and make you pass Turing Tests, etc. Also, interactive fiction (w/ text parsers) allow you to make weird little grammar problems, like "look AT window" vs. "look THROUGH window" or "look OUT window".

(+1)

> Look at window

It's a pretty clean window. There are some finger prints on it, though.